The overview of this Tinkerer guide provides a quick reference on how to build the Tinkerer as you progress from level 1 to the maximum level of 9. To help decide if the Tinkerer or another class is right for you visit our summary of Gloomhaven classes or a detailed comparison of character power levels in our Gloomhaven tier list article. Visually the Tinkerer is a Quatryl who are specialists at both gadgets and elixirs which is reflected in your card designs. This mixture of designs means that the Tinkerer can dance along the front lines with another durable character in the team or safely sit back behind the team with long range attacks and healing cards.
Notably a number of their key damage cards are loss cards that can make decisions have even more weight than your standard hero as you’ll need to balance this power against your longevity. Primarily from healing, crowd control, traps, conditions, summons and area of effect attacks the Tinkerer is a flexible character that also has a large hand size and medium health pool. While the Tinkerer is not generally your go to character in smaller party sizes they are a powerful asset in the larger party sizes where the support they offer is ideal to a team. This guide provides a pathway up to level 9 for new players and veterans to follow from a level 1 Tinkerer character for a blended damage, utility and healing build that is effective in most party compositions although you may want to adjust it slightly for your own circumstances. This guide details the Tinkerer card, build, perks, enhancements and items for this Gloomhaven class to ensure you have a wide breadth of game knowledge when playing as the mechanical themed base character.
With our Gloomhaven Tinkerer guide you will be appropriately equipped to master this support and crowd control focused character. Last Updated on Augby Samuel Franklin Gloomhaven Tinkerer Guide – Cards, Builds, Perks, Enhancements & Items